Strego

Perhaps the only Half-Orc worshipper of Torag ever.

Description:

Strego
Male Half-Orc Oracle 7/Paladin 2
LG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +0


Defense

AC 23, touch 15, flat-footed 18 (+8 armor, +5 Dex)
hp 69 (2d10+7d8+27)
Fort +12, Ref +12, Will +13
Defensive Abilities orc ferocity; Resist cold 10
Weakness oracle's curses (haunted)

Offense

Speed 30 ft.
Melee manfeller +10/+5 (1d8+11/×3+2d6 vs. Humans) and
   masterwork handaxe +9/+4 (1d6+7/×3) and
   silver warhammer +8/+3 (1d8+7/×3)
Special Attacks smite evil
Spell-Like Abilities
   At will—detect evil
Oracle Spells Known (CL 9th; concentration +14):
3rd (5/day)—locate object, cure serious wounds, summon monster iii, sacred bond (DC 18)
2nd (7/day)—cure moderate wounds, tongues, minor image (DC 17), shield other, augury, eagle's splendor, levitate
1st (8/day)—divine favor, shield of faith, cure light wounds, identify, diagnose disease, fallback strategy, know the enemy
0 (at will)—guidance, stabilize, purify food and drink (DC 15), mage hand, detect magic, mending, light, ghost sound (DC 15), detect poison

Statistics

Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 20
Base Atk +7; CMB +8; CMD 20
Feats Cosmopolitan, Leadership, Power Attack, Toughness, Weapon Focus (battleaxe)
Traits bully, magical knack
Skills Bluff +9, Diplomacy +17, Handle Animal +9, Intimidate +20, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +2, Perform (Fortune Teller) +9, Spellcraft +12; Racial Modifiers +2 Intimidate, revelations (focused trance [+7] [5/day] [dc 18], lore keeper, sidestep secret)
Languages Abyssal, Celestial, Common, Dwarven, Orc, Undercommon
SQ aura of good, bane, lay on hands, mysteries (lore), orc blood
Combat Gear Potion of cure light wounds; Other Gear Star Metal Armor, Manfeller, Masterwork Handaxe, Silver Warhammer, Belt of giant strength +2, Robe of blending, Backpack (9 @ 14 lbs), Bedroll, Blue Poppy Seeds, Crowbar, Note: Dwarven Mine by King Tower Pass - Inhabited , Sleepy Herbs, Waterskin, Eagle Knight Medalion (Belonged to Karsak), Small Red Gem (From Temple of Torag), 6464 GP, 9 SP, 400 GP of Valuables

TRACKED RESOURCES

Focused Trance (+7) (5/day) (DC 18) (Ex) - 0/5
Lay on Hands (1d6) (6/day) (Su) - 1/6
Orc Ferocity (1/day) - 0/1
Potion of cure light wounds - 0/1
Smite Evil (1/day) (Su) - 0/1

Special Abilities

Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bane (Humans) +2 & +2d6 damage vs chosen type
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Focused Trance (+7) (5/day) (DC 18) (Ex) Trance state grants +7 vs. gaze or sonic effects, but only allows move actions. After 1d6 rounds, make an INT-based skill check at +20.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lay on Hands (1d6) (6/day) (Su) You can heal 1d6 damage, 6/day
Leadership (Base Score 14) You attract loyal companions and devoted followers.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Magical Knack (Oracle) +2 CL for a specific class, to a max of your HD.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Robe of blending 1/day can assume the form of another humanoid creature, as if using alter self
Smite Evil (1/day) (Su) +5 to hit, +2 to damage, +5 deflection bonus to AC when used.

Bio:

The Witches of Darkmoon are a family of half-orcs who make their home within the Darkmoon Forest. For generations these witches have propagated their line by breeding with the tribal orcs who come to them looking for divinations or with the human loggers with whom they share the forest. The daughters of these unions are trained in the ways of witchcraft and grow up to join the ranks of the Witches of Darkmoon. The male offspring don’t fair nearly so well. Many are killed outright while a rare few find their way out to the world.

The orc Strego was certainly not the only half orc to be welcomed into a logging camp by the humans who lived there. Their powerful builds make them naturals with an axe after all. Strego was however one of the few with mystical potential. It was a testament to his force of personality that he was able to keep his powers in check and hidden despite years of abuse before he was set free to make his own way out of the woods.

It was in those woods that he was found by Karsak, another half-orc. Karsak and his human wife Trina took the boy of not quite ten winters in and taught him the ways of the axe. It was about a year before the boy felt safe enough to start using his magic and only in secret. Mending a broken tool while no one was looking or flavoring the community stew pot. The happiest day of his life was when Karsak took him aside and thanked him for the help with restoring his favorite axe, granting it to the young Strego as a gift and a sign of acceptance.

After that Strego worked openly with the other men of the village, often going out on harvesting missions, using his magic to create light so that the loggers could work into the night. As time went on his powers only increased and soon he was regularly expending his power to grow himself and other loggers, making the harvesting all the easier.

The saddest day in Strego’s life was when Karsak died, succumbing to the ravages of a mysterious plague that was sweeping the forest. But as Karsak had taught him, you do not succumb. You take the tools you have and you fight back the darkness.

Strego

Heroes of Andorran MrWonderlan